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Game development outsourcing

Gameplay
co-development.

Players missing an enemy’s tell? Need a mechanic ready for your next playtest? The developers behind SPEARHEAD can join your team to design, build and tune it.

In-house project · In developmentSPEARHEAD
Expertise

Who will you work with?

Fayçal Sidi Ali Mebarek

Technical production

Fayçal works with you to turn a milestone into features your team can test. On SPEARHEAD, he leads production and builds weapon and damage systems in Unreal.

Théophile Penz

Gameplay programming

Théophile builds character movement, camera behaviour and interactions. He works in C++ and Blueprints in Unreal Engine, and in C# in Unity.

Théo Criton

Game & combat design

Théo tunes encounters, boss phases and how the controls feel in the player’s hands. He uses playtest feedback to refine timing and difficulty.

Rates

What should you budget?

Our rate is €400 per person per day, excluding VAT. When a job calls for more than one discipline, the days shown are shared across the people working on it.

1 person-day

Gameplay review

€400excl. VAT

Send us a build and one question to investigate, such as a boss attack that players struggle to read.

DeliverableAn annotated review, a list of issues ranked by impact and changes to try in your next playtest.

Request a review

5 person-days

Playable prototype

From€2,000excl. VAT

We isolate one mechanic, such as a dodge with a counter window, and build it in a test scene.

DeliverableA playable scene, source files and the tuning parameters for your team’s next playtest.

Scope a prototype

10 person-days

Co-development sprint

From€4,000excl. VAT

We agree on one feature with your team and build it directly into your Unreal or Unity project.

DeliverableAn integrated feature, a walkthrough and handover notes for the people who will maintain it.

Plan a sprint

Before work begins, we agree the scope, acceptance criteria, schedule and price with you in a written quote.

Studio contact

What do you want to make playable?

Tell us about your game, your engine and your next milestone. A few lines are enough to start. If you have a video or a build you can share, we’d love to see it.

contact@tech-noir.studio